ARTS1109 · Fine Arts
Morrissey College of Arts & Sciences
Design today is buzzed about in fields as diverse as business, medicine, and engineering. But if design can mean everything from the swoosh on a shoe to preparing coastal cities for sea-level rise, how do we comprehend this elastic concept? Considering specific examples from graphic, fashion, and product design, studying the shaping of place by architects, planners and infrastructure engineers, and finally exploring the virtual worlds of gaming, the internet and social media, this introductory course critically surveys design practices from the late-nineteenth to early-twenty-first century to understand what design has promised, what it delivered, and what it could still become.
Course experience
Averages use the original five-point historical evaluation scale.
Organization
3.4 / 5
How well the course was organized
Challenge
3.7 / 5
How intellectually challenging students found it
Attendance
3.9 / 5
How necessary attendance was
Assignments
3.8 / 5
How helpful assignments were
Weekly effort
~3
hours per week
Estimated from the original workload response buckets. Individual sections may differ.
Instructor options
Ratings below reflect the evaluations connected to this course.
Across time
Available section-level results across semesters.
Spring 2025
1 sectionFall 2023
1 sectionSpring 2023
1 sectionFall 2022
1 sectionSpring 2022
1 sectionFall 2021
1 sectionSpring 2021
1 sectionSpring 2020
1 section